The Tactical Wheel is really a progression of actions commonly used to show tactics to fencers. However, there are significant issues in the utilisation of the wheel in most three weapons, as a previous item of mine pointed out, it can serve to get fencers thinking about choosing the proper tactic on the correct time to attain a little. But how does an instructor obtain the beginning or intermediate fencer to understand the relationships in this tool? One approach I have used successfully can be a modification with the game Rock, Paper, Scissors.
The initial step is always to make sure your fencers understand the elements within the wheel. Being a standard a part of our warm-up we recite the wheel loudly as a group. I would like my fencers to know the flow of easy attack, defeated from the parry and riposte, deceived from the compound attack, intercepted through the stop hit, and as a result defeated by the simple attack.
The 2nd step is always to assign amounts of fingers to each and every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock rules the fencers will dispose off 1-4 fingers.
The next step would be to define which action beats which other actions. To varying degrees depends on your own look at the wheel as well as the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to at least one (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).
Finally you are prepared to fence. This drill can be achieved as a couple of fencers, a team of three versus another group of three, or as two lines opposed to each other with fencers rotating from one line to the other since they are defeated. When the intent is by using the drill like a warm-up activity, the quantity of repetitions needs to be limited. One solution inside the rotating format is that the winner of the touch stays up and loser rotates. However, it’s also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more formats allow fencers to start to evaluate opponent patterns (even though the 4 option structure probably prevents application of pure iocaine powder logic), and for team mates to look at and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers throwing out 1 to 4 fingers on “fence.” The level of stress on decision-making can be increased by lessening the interval between commands to fence.
It might seem that one could reach the same training by actually fencing, however the isolation of the decision as to which action from your variable of fencer capacity to carry it out emphasizes the option of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It really is quicker than a bout, but looks after a high amount of competitiveness involving the fencers. We have found it to be a highly effective training tool inside our efforts to enhance our fencers’ tactical sense.
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