Rock, Paper, Scissors for Fencers

The Tactical Wheel is really a progression of actions commonly used to show tactics to fencers. Nevertheless, there are significant issues in the technique wheel in every three weapons, being a previous article of mine described, it can serve to get fencers thinking about how to pick the best tactic at the correct time gain a touch. But how does an instructor obtain the beginning or intermediate fencer to comprehend the relationships in this tool? One approach I’ve proven to work is really a modification with the game Rock, Paper, Scissors.

The initial step would be to ensure that your fencers understand the elements within the wheel. Like a standard a part of our warm-up we recite the wheel loudly being a group. I would like my fencers to understand the flow of easy attack, defeated from the parry and riposte, deceived by the compound attack, intercepted from the stop hit, and as a result defeated through the simple attack.

The next step is to assign variety of fingers to each and every action: 1 for easy attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors spock the fencers will get rid of 1 to 4 fingers.

The 3rd step is always to define which action beats which other actions. To varying degrees depends on your own look at the wheel and the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will forfeit to 1 (simple attack) in foil, but might cause a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this amount of uncertainty).

Finally you are to fence. This drill can be done like a couple of fencers, a group of three versus another team of three, or as two lines against each other with fencers rotating in one line to the other as they are defeated. In the event the intent is to use the drill as a warm-up activity, the quantity of repetitions needs to be limited. One solution in the rotating format would be that the winner of your touch stays up and loser rotates. However, it’s also found in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more formats allow fencers to start to analyze opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to see and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with all the fencers wasting one to four fingers on “fence.” The degree of stress on decision-making may be increased by reduction of the interval between commands to fence.

It may seem that you could reach the same training by actually fencing, nevertheless the isolation with the decision as to which action from your variable of fencer ability to perform it emphasizes the choice of technique. The drill doesn’t need equipment, and thus fits well in warm-up or cool-down activity. It really is quicker than a bout, but keeps a high degree of competitiveness between your fencers. Is so that it is an effective training tool within our efforts to boost our fencers’ tactical sense.
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