Little Alchemy is really a game of experimentation.
It’s free, and it’s available for iPhone and Android (through Google Play); you can also play online.
The principles of play are quite obvious. Beginning four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you receive another “element,” which may or is probably not combinable subsequently. Elements are added by dragging one over another, at which either nothing happens (given that they don’t make a new challenge), or even a new icon appears of their place. You can include a feature to itself; air + air = pressure, as an example. There are 560 items you could make, plus one bonus item (i found about halfway through.) You’ll discover youself to be dropping and dragging once you have a matter of minutes to spare, seeking to create an additional element.
The screen shows the sun and rain you’ve already made around the right; the left side from the screen is good for combining elements. A counter at the end informs you how many elements you’ve made from the possible 560. (The screenshot was apparently taken within the earlier iteration with the game, when only 500 elements could be created.) You’ll be able to set the library to indicate either all of the elements you’ve created, or exactly the ones that may be combined; “final elements” will be the end with the road and can’t be employed to create additional factors. You can also opt to have final elements underlined, to help you differentiate between them. “Flood” within the screenshot is a final element.
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