Rock, Papers, Scissors for Fencers

The Tactical Wheel is really a progression of actions commonly used to instruct tactics to fencers. Although there are significant issues inside the use of the wheel in every three weapons, like a previous article of mine described, it can are designed to get fencers thinking about how to pick the best tactic on the correct time to score a little. But how does a teacher obtain the beginning or intermediate fencer to understand the relationships on this tool? One approach I have proven to work is really a modification from the game Rock, Paper, Scissors.

The first step is to make sure your fencers understand the elements within the wheel. Like a standard part of our warm-up we recite the wheel loudly like a group. I want my fencers to know the flow of easy attack, defeated by the parry and riposte, deceived through the compound attack, intercepted by the stop hit, also defeated by the simple attack.

The second step would be to assign amounts of fingers to each and every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will get rid of one to four fingers.

The next step would be to define which action beats which other actions. To some degree this relies in your look at the wheel and also the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this amount of uncertainty).

Finally you are prepared to fence. This drill can be carried out being a couple of fencers, a group of three versus another group of three, or as two lines opposed to the other person with fencers rotating from one line to the other because they are defeated. In the event the intent is to use the drill like a warm-up activity, the number of repetitions should be limited. One solution in the rotating format is that the winner of your touch stays up and loser rotates. However, it’s also found in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more formats allow fencers to start out to analyze opponent patterns (although the 4 option structure probably prevents use of pure iocaine powder logic), and for team mates to observe and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with the fencers throwing out one to four fingers on “fence.” The amount of stress on decision-making could be increased by lessening the interval between commands to fence.

It may seem you could attain the same training by actually fencing, nevertheless the isolation with the decision as to which action from your variable of fencer capacity to carry it out emphasizes the option of technique. The drill does not require equipment, and thus fits well in warm-up or cool-down activity. It’s faster than a bout, but looks after a high amount of competitiveness between your fencers. We have found it to be an efficient training tool inside our efforts to enhance our fencers’ tactical sense.
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