Rock, Papers, Scissors for Fencers

The Tactical Wheel is a progression of actions widely used to teach tactics to fencers. However, there are significant issues in the use of the wheel in all three weapons, being a previous piece of mine stated, it will serve to get fencers thinking about how to pick the best tactic on the right time gain a little. But how does an instructor obtain the beginning or intermediate fencer to understand the relationships on this tool? One approach I have used successfully is a modification with the game Rock, Paper, Scissors.

The first step would be to ensure that your fencers understand the elements inside the wheel. As a standard section of our warm-up we recite the wheel loudly as a group. I’d like my fencers to know the flow of simple attack, defeated through the parry and riposte, deceived by the compound attack, intercepted by the stop hit, also defeated by the simple attack.

The 2nd step is to assign variety of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will dispose off 1-4 fingers.

The next step is to define which action beats which other actions. To some extent this relies on your look at the wheel as well as the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will forfeit to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this degree of uncertainty).

Finally you are ready to fence. This drill can be carried out like a pair of fencers, an organization of three versus another group of three, or as two lines in opposition to the other person with fencers rotating in one line to another as they are defeated. If the intent is by using the drill as a warm-up activity, the amount of repetitions needs to be limited. One solution within the rotating format is that the winner of your touch stays up and loser rotates. However, it’s also used in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to start to analyze opponent patterns (although the 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to observe and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with the fencers wasting one to four fingers on “fence.” The amount of stress on decision-making could be increased by reduction of the interval between commands to fence.

It might seem that you could reach the same training by actually fencing, nevertheless the isolation of the decision concerning which action in the variable of fencer capacity to carry it out emphasizes the choice of technique. The drill doesn’t need equipment, and so fits well in warm-up or cool-down activity. It really is faster than a bout, but maintains a high degree of competitiveness between your fencers. We have found it to be a highly effective training tool inside our efforts to enhance our fencers’ tactical sense.
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