Rock, Papers, Scissers for Fencers

The Tactical Wheel is really a advancement of actions popular to instruct tactics to fencers. However, there are significant issues within the utilisation of the wheel in every three weapons, as a previous item of mine described, it does are designed to get fencers considering how to choose the best tactic in the right time to score an impression. But how does an instructor obtain the beginning or intermediate fencer to comprehend the relationships on this tool? One approach I’ve proven to work is a modification with the game Rock, Paper, Scissors.

Step one is always to be sure that your fencers be aware of elements inside the wheel. As a standard section of our warm-up we recite the wheel out loud being a group. I would like my fencers to learn the flow of straightforward attack, defeated from the parry and riposte, deceived by the compound attack, intercepted from the stop hit, and in turn defeated through the simple attack.

The 2nd step would be to assign amounts of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper lizard scissors spock the fencers will get rid of one to four fingers.

The next step would be to define which action beats which other actions. To varying degrees depends in your evaluation of the wheel and also the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to a single (simple attack) in foil, but will cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this degree of uncertainty).

Finally you are ready to fence. This drill can be done as a couple of fencers, a team of three versus another team of three, or as two lines opposed to the other person with fencers rotating in one line to another as they are defeated. In the event the intent is to apply the drill as a warm-up activity, the quantity of repetitions needs to be limited. One solution within the rotating format is the winner of the touch stays up and loser rotates. However, it is also found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more time formats allow fencers to start to investigate opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to observe and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers throwing out 1 to 4 fingers on “fence.” The level of force on decision-making could be increased by reducing the interval between commands to fence.

It may seem you could attain the same training by actually fencing, however the isolation with the decision regarding which action from the variable of fencer capability to perform it emphasizes the option of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It really is quicker than a bout, but maintains a high level of competitiveness between your fencers. Is it to be an effective training tool in our efforts to boost our fencers’ tactical sense.
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