Rock, Paper, Scissors for Fencers

The Tactical Wheel can be a continuing development of actions widely used to instruct tactics to fencers. However, there are significant issues in the use of the wheel in every three weapons, being a previous article of mine described, it can serve to get fencers thinking about how to pick the best tactic in the correct time to attain a touch. But exactly how does a teacher have the beginning or intermediate fencer to comprehend the relationships in this tool? One approach I have proven to work can be a modification from the game Rock, Paper, Scissors.

The first step is to ensure that your fencers know the elements inside the wheel. Like a standard section of our warm-up we recite the wheel aloud being a group. I want my fencers to know the flow of straightforward attack, defeated through the parry and riposte, deceived through the compound attack, intercepted from the stop hit, and as a result defeated from the simple attack.

The next step is to assign amounts of fingers to each action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of paper rock scissors lizard spock the fencers will throw out 1 to 4 fingers.

The next step is always to define which action beats which other actions. To some extent depends on your evaluation of the wheel as well as the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to at least one (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this degree of uncertainty).

Finally you are to fence. This drill can be done as a set of fencers, an organization of three versus another group of three, or as two lines opposed to one another with fencers rotating from one line to the other as they are defeated. If the intent is by using the drill like a warm-up activity, the amount of repetitions should be limited. One solution in the rotating format would be that the winner of your touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to start out to evaluate opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), as well as for team mates to observe and share that information. Use the standard commands “on guard,” “ready,” and “fence,” with all the fencers throwing out 1-4 fingers on “fence.” The level of force on decision-making can be increased by reducing the interval between commands to fence.

It might seem that you could attain the same training by actually fencing, nevertheless the isolation of the decision regarding which action from your variable of fencer ability to carry it out emphasizes a choice of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It is faster than a bout, but looks after a high level of competitiveness involving the fencers. Recommendations that it is an efficient training tool within our efforts to boost our fencers’ tactical sense.
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