Rock, Paper, Scissors for Fencers

The Tactical Wheel is a continuing development of actions widely used to show tactics to fencers. Nevertheless, there are significant issues within the use of the wheel in all three weapons, being a previous article of mine pointed out, it can serve to get fencers thinking about how to choose the best tactic on the right time to attain an impression. But exactly how does a trainer have the beginning or intermediate fencer to know the relationships within this tool? One approach I’ve used successfully is really a modification of the game Rock, Paper, Scissors.

Step one would be to ensure that your fencers understand the elements in the wheel. Like a standard section of our warm-up we recite the wheel aloud like a group. I would like my fencers to learn the flow of easy attack, defeated through the parry and riposte, deceived from the compound attack, intercepted by the stop hit, also defeated by the simple attack.

The second step is always to assign amounts of fingers to each action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of paper scissors rock lizard spock the fencers will get rid of one to four fingers.

The third step is to define which action beats which other actions. To varying degrees this relies on your evaluation of the wheel as well as the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to 1 (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this amount of uncertainty).

Finally you are to fence. This drill can be done being a couple of fencers, a team of three versus another group of three, or as two lines against one another with fencers rotating in one line to another since they are defeated. In the event the intent is to use the drill being a warm-up activity, the amount of repetitions should be limited. One solution within the rotating format is that the winner of your touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more time formats allow fencers to start to investigate opponent patterns (even though 4 option structure probably prevents use of pure iocaine powder logic), as well as for team mates to observe and share that information. Use the standard commands “on guard,” “ready,” and “fence,” with the fencers throwing out one to four fingers on “fence.” The level of force on decision-making may be increased by reduction of the interval between commands to fence.

It might seem you could attain the same training by actually fencing, but the isolation with the decision regarding which action from your variable of fencer ability to carry it out emphasizes the choice of technique. The drill doesn’t require equipment, and so fits well in warm-up or cool-down activity. It is faster than a bout, but maintains a high level of competitiveness between your fencers. Recommendations it to be an effective training tool within our efforts to enhance our fencers’ tactical sense.
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